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We are pleased to announce the holding of the third edition of the “Symposium on Research in the Indie Video Game Industry” (I3V 2025) & the second edition of the “International Congress on Research in Animation”  on November 13th, in Terrassa (Spain), as a parallel event to “INDIE GAMES TRS“, a free access event that will serve as a meeting point for the entire independent Spanish video game scene. This symposium is open to contributions from any actor involved in the study and research in this area, and thus establish a dialogue between the different actors involved, both academia and industry, that promote their improvement and new models of collaboration.

The academic fields of game studies and animation studies have remained separate for decades, despite points of contact and the movement of professionals within a deeply interconnected creative and technological ecosystem. This call for papers proposes exploring these mutual influences and intersections in order to enrich both fields and rethink their boundaries.

Both researchers and professionals in the sector are invited to participate in this symposium. In this regard, contributions are welcome on all the following topics, among others related:

  • Animation as a game mechanic
  • Procedural animation
  • Player agency vs. authorial control in animated worlds
  • Transmedia: from animated works to video games (and vice versa).
  • Tools and workflows: game engines as animation platforms.
  • Reappropriation and re-signification of video game environments (machinima).
  • Female representations and gender performativity in animation and video games: from stereotype to subversion.
  • Alternative production models: collectives and associations in animation and video games.
  • Technologies and gender gaps in the video game industry: the presence of women in digital animation and/or indie video game development.
  • Animated Utopias: Imagining Ecofeminist Futures Through Animation and Video Games.
  • Pioneering women in video games: the great unknowns.
  • Post-mortems: best practices, metrics, and quality assurance (QA).
  • Integration with new technologies
  • Historical perspectives on indie video games
  • Video games and animation with purpose beyond entertainment.
  • The impact of animation on the identity of indie video games.

While the emphasis is on the independent industry, all players in the video game industry in general who want to contribute their views on these aspects, are invited to participate and send contributions.

A book of procedings will be published. Additionally, selected authors may submit an expanded version to the journal «Con A de Animación» for consideration for publication, subject to peer review.