{"id":526,"date":"2026-03-20T09:59:09","date_gmt":"2026-03-20T07:59:09","guid":{"rendered":"https:\/\/i3v.citm.upc.edu\/?page_id=526"},"modified":"2026-03-20T10:09:16","modified_gmt":"2026-03-20T08:09:16","slug":"i3v-2025","status":"publish","type":"page","link":"https:\/\/i3v.citm.upc.edu\/?page_id=526&lang=en","title":{"rendered":"I3V 2025"},"content":{"rendered":"\n<p>The <strong>second edition<\/strong> of the \u201cSymposium on Research in the Indie Video Game Industry\u201d <strong>(I3V 2025)<\/strong> will take place on <strong>December 12th<\/strong>, in <strong>Terrassa<\/strong> (Spain), as a side event of \u201cINDIE GAMES TRS\u201d, a free-access gathering for the entire Spanish indie video game scene. This symposium is open to contributions from any stakeholder involved in study and research within this field, aiming to establish a dialogue between academia and industry to foster improvement and new models of collaboration.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Keynotes<\/h2>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Luca Carrubba<\/strong><\/p>\n\n\n\n<p><strong><strong>From\u00a0<em>Indiepocalypse<\/em>\u00a0to\u00a0<em>Indieverse<\/em>: a leap in format towards sustainable creation<\/strong><\/strong><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"824\" height=\"786\" src=\"https:\/\/i3v.citm.upc.edu\/wp-content\/uploads\/2025\/12\/Luca-Carrubba.jpg\" alt=\"\" class=\"wp-image-497\" style=\"width:178px;height:auto\" srcset=\"https:\/\/i3v.citm.upc.edu\/wp-content\/uploads\/2025\/12\/Luca-Carrubba.jpg 824w, https:\/\/i3v.citm.upc.edu\/wp-content\/uploads\/2025\/12\/Luca-Carrubba-300x286.jpg 300w, https:\/\/i3v.citm.upc.edu\/wp-content\/uploads\/2025\/12\/Luca-Carrubba-768x733.jpg 768w\" sizes=\"auto, (max-width: 824px) 100vw, 824px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-left\">The concept of&nbsp;<em>Indiepocalypse<\/em>&nbsp;is once again resonating in the video game industry, highlighting a structural crisis that goes beyond simple market saturation. Against this backdrop, the presentation explores the need for a \u2018format leap\u2019, analogous to the transformations that other media have undergone at turning points, as a way to reimagine the future of the sector. Through the presentation of a series of conceptual \u201cprototypes\u201d, a debate is proposed on new ways of creating, distributing and consuming video games. The aim is not to offer definitive answers, but to raise key questions and propose a framework for a more diverse, resilient and sustainable indie ecosystem: an&nbsp;<em>indieverse<\/em>.<\/p>\n\n\n\n<p class=\"has-text-align-left\">Luca Carrubba is a researcher, lecturer and specialist in digital culture. He works at the intersection of art, technology, design and video games. He holds a PhD in Art from the University of Barcelona and is co-director of ArsGames. He participates in the international debate on Games Studies with lectures and articles on video games as spaces for experimentation and social transformation. He collaborates with museums, cultural centres and universities, combining theoretical research with the creation of games and other digital artefacts aimed at rethinking how we live together.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Program<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\">9:00 \u2013 9:15<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Opening<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">9:15 \u2013 9:45<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Keynote<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">9:45 \u2013 10:20<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Session 1<\/strong><br><em>Historical perspectives<\/em><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10:20 \u2013 11:15<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Session&nbsp;2<\/strong><br><em>Best practices and customisation<\/em><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11:15 \u201311: 45<\/td><td class=\"has-text-align-left\" data-align=\"left\">PAUSA<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11:45 \u2013 12:45<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Session&nbsp;3<\/strong><br><em>Video games and education<\/em><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">12:45 \u2013 13:45<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Session&nbsp;4<\/strong><br><em>Video game aesthetics and narratives<\/em><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13:45<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Closure<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>List of presentations<\/strong><\/p>\n\n\n\n<p><em>Session I \u2013&nbsp;Historical perspectives<\/em>&nbsp;[Chair: Maria Pag\u00e9s]<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Spanish retro-indie point-and-click graphic adventures. Design and creators\u2019 discourse analysis.\u00a0<em>[Speaker: Daniel Rissech]<\/em><\/li>\n\n\n\n<li>\u00bfIndie para qui\u00e9n? Evoluci\u00f3n y expectativas ideol\u00f3gicas en la producci\u00f3n de videojuegos independiente\u00a0<em>[Speaker: Tom\u00e1s Grau]<\/em><\/li>\n<\/ul>\n\n\n\n<p><em>Session&nbsp;II \u2013&nbsp;Best practices and customisation<\/em>&nbsp;[Chair: Bruno Caldas]<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Adapting Games To Player Taxonomy\u00a0<em>[Speaker: Sergi Colomer]<\/em><\/li>\n\n\n\n<li>El ecosistema del videojuego contempor\u00e1neo: colaboraci\u00f3n, cultura, y estrategias de sostenibilidad en la era de la sobreoferta\u00a0<em>[Speaker: Alfonso de la Fuente Ruiz]<\/em><\/li>\n\n\n\n<li>M\u00fasica y sonido en Super Smash Bros. Ultimate: an\u00e1lisis funcional del dise\u00f1o sonoro y su papel en la experiencia inmersiva\u00a0<em>[Speaker: Ruth S. Contreras-Espinosa i Adrien Faure-Carvallo]<\/em><\/li>\n<\/ul>\n\n\n\n<p><em>Session&nbsp;III \u2013&nbsp;Video games and education<\/em>&nbsp;[Chair: Bea Mart\u00ednez]<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Perspectivas del videojuego indie y la gamificaci\u00f3n educativa: hacia un modelo de \u201cgamificaci\u00f3n indie\u201d para el aprendizaje significativo\u00a0<em>[Speaker: \u00c0lvaro Arias-Espinoza]<\/em><\/li>\n\n\n\n<li>Video Games in Upper Primary Education: A Competency-Based Learning Proposal Built Around Five Core Skills<em>\u00a0[Speaker: Cristina Olivas]<\/em><\/li>\n\n\n\n<li>Independent Development of an Adaptive Educational Video Game for Learning Programming<em>\u00a0[Speaker: Oscar Garcia Subirana, Antoni Perez-Poch i Marta Fern\u00e1ndez Ruiz]<\/em><\/li>\n<\/ul>\n\n\n\n<p><em>Session&nbsp;IV \u2013&nbsp;Video game aesthetics and narratives<\/em>&nbsp;[Chair: Tom\u00e1s Grau]<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Habitar sin conquistar: Hacia un pensamiento ecol\u00f3gico en el dise\u00f1o de videojuegos\u00a0<em>[Speaker: Seraf\u00edn \u00c1lvarez]<\/em><\/li>\n\n\n\n<li>Do heroines travel too or only heroes? The expiration of the \u201cHero\u2019s Journey\u201d in the field of video games<em>\u00a0[Speaker: Maria Pag\u00e8s]<\/em><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The second edition of the \u201cSymposium on Research in the Indie Video Game Industry\u201d (I3V 2025) will take place on December 12th, in Terrassa (Spain), as a side event of \u201cINDIE GAMES TRS\u201d, a free-access gathering for the entire Spanish indie video game scene. This symposium is open to contributions from any stakeholder involved in &#8230; <a title=\"I3V 2025\" class=\"read-more\" href=\"https:\/\/i3v.citm.upc.edu\/?page_id=526&#038;lang=en\" aria-label=\"M\u00e9s informaci\u00f3 sobre I3V 2025\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-526","page","type-page","status-publish"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>I3V 2025 - I3V 2025<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/i3v.citm.upc.edu\/?page_id=526&lang=en\" \/>\n<meta property=\"og:locale\" content=\"ca_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I3V 2025 - I3V 2025\" \/>\n<meta property=\"og:description\" content=\"The second edition of the \u201cSymposium on Research in the Indie Video Game Industry\u201d (I3V 2025) will take place on December 12th, in Terrassa (Spain), as a side event of \u201cINDIE GAMES TRS\u201d, a free-access gathering for the entire Spanish indie video game scene. 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